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What is Amped Studio?

Amped Studio is a DAW (Digital Audio Workstation), a modern web based music studio and production environment. With the instant access of a web application you can quickly get in to creating music with virtual instruments, effects, loops, samples and easy to use tools. All your projects are stored in the cloud on our servers which allows you to access them from any computer with an internet connection.

Amped Studio is a flexible music studio and our goal is to provide a simple workflow where you can quickly get started and over time dig deeper and get more advanced. One of the key benefits of a browser based application is your ability to login to your account from any computer to keep working on your projects without having to download any additional applications or plugins. This means you can easily keep working on your music wherever you are.

Keep reading through our help pages to get to know Amped Studio!

Getting Started

In the top of the studio you will find the Main Menu and the Controls Bar. In the Controls Bar you have your Transport buttons, Time Display, Tools, Toggle buttons, and Login/Logout button.

Getting Started

Click the green Main Menu button to open the menu. Here you save, load, share or export projects as well as access studio settings and help links.

The Transport has buttons to control playback of your song with Back to Start, Play/Pause, Record, Loop Indicators On/Off, Metronome On/Off, and Input Monitoring On/Off.

Use the Time Display to change your song tempo and time signature. You can also click the left part of the display to view time in seconds or bars and beats.

Tools are located to the right of the Time Display while Toggle buttons are located to the far right. Tools are used for moving and editing regions and notes in your arrangement. Toggle buttons are used to open or close different parts of the studio interface.

Track Panels

On the left side you have the Track Panels. Here you add new tracks to your song to expand your arrangement further. Each track can contain their own instruments and effects and each Track Panel has its corresponding row in the Arrangement. On the Track Panels you have buttons to mute or solo a track, arm a track for audio or MIDI recording and to view Track Automation. Audio and MIDI can be used on the same track at the same time.

Timeline

At the center of the studio you find the Arrangement with the Timeline, Playhead and Loop Indicators. The Arrangement is the area where you drop in library regions, record your own audio or note content and create new empty regions. Right above the Arrangement you have the Timeline, you can click here to move the Playhead around or use the green Loop Indicator to repeat/loop a certain section of your song. Activate the Loop Indicator by clicking it or using the button in the Transport.

Sound Library

In the right hand side of the studio our Sound Library is located. Here you can find content by searching or navigating the folder structure. The content in the library is labelled with different icons for audio or note regions. Audio regions can be previewed by clicking on them. Drag and drop any content from the Library to the Arrangement to place it on an existing track. Dropping content below the last track in the Arrangement will create a new track for you.

At the bottom of the studio you will see the Track Inspector/Device Chain, Virtual Keyboard and Content Editor depending on if these have been opened using the Toggle buttons in the Controls Bar.

Track Inspector

In the Track Inspector you can control the volume and pan settings of your track while also having access to the Track Panel controls. Here you also have the Device Chain for a selected track. Use it to add virtual instruments or effects like a synthesizer or reverb.

The Virtual Keyboard

The Virtual Keyboard is a built-in keyboard in the studio allowing you to play instruments without an external MIDI-keyboard. Enable a Track for note recording and you can play its instrument when the Virtual Keyboard is open. Click on the Virtual Keyboard or use your computer keyboard to play notes.

The Content Editor

The Content Editor is used to view and edit the content of a region. Double click a region to open it in the Content Editor. A region with notes will default to the Note Editor allowing you to add, move or delete notes in that region. A region with only audio will default to the Audio Editor where you can change the Gain of audio clips.

Signing up

When signing up you need to enter a valid and working email, a password and username for your profile. You can also choose if you want to receive information about studio updates and other music related announcements from our team.

After creating your account we will send you a confirmation email to the address you entered. In order to activate your account you will need to click the link in the email.

After activating your account and signing in for the first time you can choose between our two account types Free and Premium. You can always upgrade or downgrade between the two account types. Our Premium account offers additional features as mentioned on our Pricing page.

To change information on your profile page go to Profile from the navigation bar or website side menu. To change account settings go to Settings from the website side menu.

Controls Bar

Controls Bar

In the Controls Bar you have your Transport buttons, Time Display, Tools and Toggle buttons and account Login/Logout button.

Use the Time Display to change your song tempo and time signature. Click the left part of the display to change view between time in seconds or bars & beats.

TRANSPORT

The Transport has controls to control playback of your project, to record and activate metronome and input monitoring.

Back to startBack to start, playhead is returned to the start of the arrangement.

Play or PausePlay or Pause playback.

Start recordingStart recording on the record enabled Tracks.

Turn the loop locators on/offTurn the loop locators on/off to repeat that section in the arrangement.

Turn the metronome on/offTurn the metronome on/off. Right click to quick access studio settings.

Turn input monitoring on/offTurn input monitoring on/off.

TOOLS

Tools are used to move, manipulate or edit things within the arrangement and content editor.

Arrow ToolArrow Tool, mainly used for selecting, moving and resizing regions and notes.

Pen ToolPen Tool, used for drawing new regions in arrangement and notes in the Piano Roll.

Time TooTime Tool, mainly used to stretch audio and note regions.

Split ToolSplit Tool, used to split regions and notes in arrangement and Piano Roll.

TOGGLE BUTTONS

Toggle buttons are used to open and close different parts of the studio interface.

Master TrackOpen and close the Master Track in the Track Panels area.

Content EditorOpen and close the Content Editor.

Virtual KeyboardOpen and close the Virtual Keyboard.

Track InspectorOpen and close the Track Inspector.

Sound LibrarOpen and close the studio Sound Library.

Arrangement

Arrangement

At the center of the studio you find the Arrangement with the Timeline, Loop Indicators and Playhead.

The Arrangement is the area where you drop in library regions to tracks, record your own audio or note content and create new empty regions.

Right above the Arrangement you have the Timeline, looking a bit like a ruler with measures in musical bars. You can click here to move the Playhead around or use the green Loop Indicators to repeat/loop a certain section of your song.

Track Panels

Track Panels

On the left side you find the Track Panels. The tracks in Amped Studio are what we call hybrid tracks, which means that they can play back both audio and MIDI content.

Each track has its corresponding row in the Arrangement and can contain their own instruments and effects which you add to them from the track Device Chain in the Track Inspector.

New tracks are added by clicking the plus button below the last track or by double clicking the empty track area below. A new track is also created if you drag a library region to the empty arrangement space below the last track or if you double click there to create an empty region.

On the Track Panels you find buttons for mute, solo, arm for audio or midi recording and track automation. To change the name of a track double click the name in the Track Panel.

choose your color

To change the color of a track, right-click the colored stripe on the Track Panel and choose your color. Color changes will also be reflected in waveforms, notes, in the Content Editor, knob values in the Device Chain and automation curves.

Right-click a track to bring up the context menu for that track. In the context menu you find the option to clone a track with or without regions, creating a duplicate with the same Devices and settings. From the context menu you can also choose to delete a track.

Track Automation

Track Automation

Automation allows you to change parameters on a Track over time. Click the automation button on a Track Panel to see the automation list. Track volume and pan are available by default.

Add parameters

Click Add parameters in the list to add more parameters to automate from the Devices placed on that Track.

Devices on that Track

In the left column are all the Devices on that Track. Select a Device and on the right side you see a list of all available parameters to automate for that Device. Click the check box of a parameter to show or hide it in the automation list.

Activate the automation

Activate the automation view by selecting a parameter in the automation list. You will see a gray line appearing over the track in the arrangement. This is the currently inactive automation line. Click the gray line or double-click above or below it to add new automation points. Add several points and click and drag these around to create your desired automation curve. Select several automation points by clicking them while holding down your Alt key. You can also click, hold and drag a selection box from above or below the automation line. Delete points by pressing backspace or delete on your keyboard.

Track Inspector & Device Chain

Track Inspector & Device Chain

The Track Inspector is open by default when you launch the studio and displays the settings and devices of Track 1. Selecting a new track will display the Track Inspector and Device Chain for that track. If you have closed the Track Inspector you can open it again by double clicking a Track Panel or by clicking its toggle button in the Controls Bar.

In the Track Inspector you control the volume and pan settings of your track and you also have access to the same buttons as on the Track Panel.

The pan slider is located above the buttons and you drag it left or right to pan the audio output of the track. On the right side of the buttons you have the volume fader and level meter to control and see the currently measured volume output of the track.

In the Track Inspector you also find the Device Chain for the selected track. It is a hybrid chain where instruments and effects are added in the same place and anywhere in the chain. The audio signal is routed from left to right.

Add new devices by clicking the plus button and delete a device by selecting it and pressing backspace/delete on your computer keyboard.

You can bypass a device by clicking the power icon on it. This means the audio pass it by without being affected by that device.

Some more advanced devices like the VOLT synthesizers or Drumpler will have an EDIT button to open the full interface window for that device.

All devices also have quick access to a preset menu on the device.

Preset Explorer

Preset Explorer

The Device preset explorer in Amped Studio is used to find and load presets for instruments and effects.

Click the preset button in the top right corner of a device or device window to open the preset explorer. On the left side of the preset explorer you have the available preset banks and on the right side you have the available presets within the selected bank. Click a preset name to load it to the device.

Premium account users can use the preset explorer to create their own banks and presets or clone existing banks.

To create a new bank click the plus icon within the Banks field. Enter a name for your bank and click Create. Your newly created bank will be automatically selected.

To save a preset click the plus icon within the Presets field. Enter a name for your preset and click Save. You can only save presets to your own custom banks.

To clone a bank, select the bank you want to clone and then click the clone icon in the Banks field. Enter a name for the bank and click Clone.

You can also delete your own presets and banks. Mouse over a custom preset or bank to reveal the trash can icon. Click the trash can to delete the selected preset or bank.

Master Track

Master Track

The Master Track is used to view, control and process the overall loudness and audio processing of your project. It will show you the current peak loudness of your project and allow you to add effects devices to the device chain. A new project will by default include the Limiter in the Master Track device chain.

Open and close the Master TrackOpen and close the Master Track in the Track Panels area

Sound Library

In the Sound Library you can search, browse and preview all of the included loops and samples. The included content is divided in two folders, one called Free, with samples available to all account types. The Premium folder holds all content available to Premium account users. You can still search and listen to all content no matter your account type.

Sound Library

Find any content by browsing the folders or using the search. Searching is based on name, genre, keywords, tempo and also musical key.

Audio and MIDI content is marked with different icons in the library. Currently only audio files can be previewed within the library. Click an audio file in the library to preview it and click again to stop the preview. With the play button in the Sound Library title bar you can turn previewing on or off completely. You can also turn on looping here, which will repeat the playback of the selected file.

To use anything from the Sound Library simply click and drag the file to a track in your arrangement. This will now load the file and add it as a region that you can move and edit.

open and close the Sound LibraryToggle button to open and close the Sound Library in the Controls Bar.

Regions

Regions

Regions in Amped Studio is another thing of ours that is hybrid. This means that regions can hold both audio and note content. Currently though, you can only add notes to audio regions and not the other way around.

Playback of Note Regions require that you have an instrument in the Device Chain of that track.

You can edit regions with the tools available in the Controls Bar. With the Arrow Tool you can resize regions by dragging the lower left and right corners of the region. When using the Time Tool you will instead apply time stretching, either by lengthening or shortening the region.

Copy regions by holding down ALT and then dragging the region and releasing it. Delete regions by selecting them and pressing backspace/delete on your keyboard.

Holding down CTRL or CMD and clicking a Track Panel will select all regions on that track in the arrangement.

Double clicking a region will open the Content Editor, allowing you to edit notes or change gain for audio clips.

Hum & Beatz Note Detection

Hum & Beatz note detection in Amped Studio is a powerful compositional tool allowing you to turn an audio file into notes. The detection algorithm is best suited for humming or beatbox recordings.

Hum & Beatz Note Detection

To use the feature simply right-click a region containing audio and select the detection you want to use. After the studio has detected the notes, these are added directly to the same region and can be edited within the Content Editor, in the Note Editor tab, by double clicking the region. If you are using the ‘Detect Beatbox’ function make sure you also have a drum instrument added to the track, like Drumpler, to play it back with drum sounds.

Detect Beatbox

Content Editor - Notes

Content Editor – Notes

The Content Editor is used to view and edit the content of a region. All regions in Amped Studio are “hybrid”, meaning they can contain both audio and note content in the same region. Double click a region to open it in the Content Editor and select the Note Editor tab to edit notes.

Content Editor - Notes

In the Note Editor you use the same tools available in the Controls Bar. Double click in the note view to add a new note and change the length of the note by dragging on the right side of it. You can also draw in new notes with the Pen Tool and split notes using the Split Tool.

CTRL or CMD click on a key in the piano roll to select all notes on that key.

On the left side of the content editor you find further functions.

Velocity Panel: Click to view the panel at the bottom of the Note Editor and edit the velocity (loudness) of notes. Selecting a note will select its velocity handle and vice versa. Drag a velocity handle up or down to increase or decrease the velocity of that note. Select several notes or handles to change the velocity of several notes. With several notes selected you can also change the dynamic difference in velocity between notes by dragging the velocity handles left or right.

The Pen Tool can also be used to draw in velocity changes. If you have notes selected you only draw velocity changes for the selected notes.

Quantize Notes: Click the button to move the selected notes to the editor grid lines. Great if you have recorded MIDI live and want to adjust the notes perfectly to the grid.

Use the drop down menu to select a different grid value for quantize. Quantize is applied if you have notes selected while changing the grid value.

Content Editor - Audio

The Content Editor is used to view and edit the content of a region. All regions in Amped Studio are “hybrid”, meaning they can contain both audio and note content in the same region. Double click a region to open it in the Content Editor and select the Audio Editor tab to edit audio.

Content Editor - Audio

In the Audio Editor you can change the Gain of the audio clips within a region. The Gain adjustment view is activated by default but can be turned off from the inspector in the left side of the Content Editor. To adjust the Gain of an audio clip within the region, simply click and drag the white gain slider to the desired value.

Content Editor- Chord Creator

The Content Editor is not only where you can view and edit midi notes and audio files but where you can launch and work with Chord Creator. Chord Creator is a midi chord progression creator that is integrated in Amped Studio.

To launch Chord Creator create a region by double clicking on a track and then double click on the region to open the Content Editor.

Chord creator 1

Once the Content Editor is visible select a Chord Creator on the side panel to open. Then click on a chord button to add in a chord.

Chord creator 11

Hit +Add Next Chord and select a chord to continue with the chord progression. The default instrument is the VOLT mini synth with Ambient Keys setting which is a piano-esque sound. You can change the preset or instrument and even combine multiple instruments to get the sound you are looking for.

Chord-creator-2

You can select the Key and Scale (Major/Minor) settings in the respective drop down menus and you can select the rhythmic setting of the chord playback in the Rhythm drop down.

Chord-creator-3

If you are new to chords you can add ready made chord progressions in the Progressions menu with a large selection of standard chord progressions in various keys.

Chord-creator-4

Virtual Keyboard

Virtual Keyboard

The Virtual Keyboard is used to be able to play instruments in Amped Studio without the need for an external MIDI keyboard. When you open the Virtual Keyboard it will assign a portion of your computer keyboard to play an instrument. The keys used for playback are written on the keys on the Virtual Keyboard. On the left side of the keyboard you can also change the current octave with the – and + buttons.

The Virtual Keyboard editor is also resizable so you can zoom in or change the height of the window. You also have the option to play keys simply using your mouse and clicking on them. This also works to record notes.

open and activate the Virtual KeyboardClick to open and activate the Virtual Keyboard

Recording audio & MIDI

Recording audio & MIDI

As we mentioned earlier in the manual all tracks in Amped Studio are hybrid. Not only does this mean they can play back audio and MIDI. It also means a track can record either audio or MIDI inputs! To record to a track in Amped Studio you first need to arm the track for the desired input signal. After having armed a track for recording press the record button in the transport.

Arm track for audio recordingArm track for audio recording.

When you arm a track for audio recording it will use the first default audio input of your computer. The first time you record something in the web version of Amped Studio you may get a pop-up to allow our studio to use your microphone input. Allow access for audio recording to work.

Arm track for MIDI reordingArm track for MIDI reording.

When arming a track for MIDI recording you can record with any MIDI keyboard or controller connected to your computer. It is also possible to record MIDI using the Virtual Keyboard in the studio, either by playing your computer keyboard or by clicking the keys with your computer mouse.

INPUT MONITORING

Input monitoring allows you to listen to your audio interface inputs. It is a good feature to use if you want to hear yourself during recording if your audio interface does not support monitoring functionality. Use the lowest buffer size possible to minimize the latency of what you are monitoring. You can change the buffer size in the studio settings, available in the menu.

Click the input monitoring button in the controls bar to turn it on. Also ensure a Track is enabled for audio recording.

Click to turn input monitoring on or offClick to turn input monitoring on or off.

We highly recommend you to turn off your speakers during recording and use headphones if you are monitoring a microphone. This is to prevent unpleasant feedback noise.

Importing & My Files

Importing external files and storing audio recordings are part of the Premium subscription plan.

Importing & My Files

When importing external audio and MIDI files, or saving a project with recorded audio, the files are stored in the My Files folder. This folder is located within the Sound Library and is associated with your account and only accessible to you when you are logged in. Files recorded or imported to a specific project will be stored in a new folder under My Files with the same name as your project.

IMPORTING FILES

Supported file formats in Amped Studio are wav, mp3, ogg, flac and mid. You can import external audio files in three different ways.

Main menu: Within the studio menu you find the options to import audio or MIDI files to your project. Browse your desktop for the files you want to import, you can select multiple files. All selected files will be imported to new tracks in the arrangement window.

Drag & drop to Arrangement: A quick way to add a file from your desktop to your project. Simply select the file you want to import and drag it to the studio arrangement view. The file will be imported to a new track.

Drag & drop to My Files: You can import audio and MIDI files directly to your My Files folder in the sound library. This is a good way to add your own loops and samples to your storage without adding them to specific project. You can drag and drop several selected files or even folders containing files to quickly upload and keep a personal sound library. Any unsupported files will not be uploaded.

MANAGING MY FILES

Within My Files you can manually create, move, rename and delete folders. You can also move, rename and delete files within these folders.

New Folder

To create a new sub folder within My Files simply right-click the My Files folder and select “New Folder”. You will now get a small pop-up window where you can type in the folder name you want to use.

Delete or Rename folder

If you right-click any sub folder you can then choose to Delete or Rename that folder. You will also find the option to create another folder within it. This is great if you, for example, want to create an instrument folder with sub folders based on style, sound, genre etc.

Moving folders around within My Files is as simple as left-click selecting that folder and while holding down the mouse button drag and drop it to the folder where you want to move it.

Delete or Rename

Editing files within My Files work the same way as with folders. Right-click a file to get the option to Delete or Rename it and to move a file you drag it to another folder.

Exporting & Publishing

There are two ways to get your music or other projects out of Amped Studio with Export Audio and Publish Song.

Export Audio

Available in the studio menu is the option to export your project as an audio .WAV file. Selecting this option will mixdown your song and allow you to save it locally on your computer.

The resulting file is a 16 bit, 44.1 kHz .WAV file.

Publish Song

Available in the studio menu is the option to publish your song to the Amped Studio website. Selecting this option will mixdown the song and upload it to your profile on ampedstudio.com.

The title of the track will be the same as your project title. Once published you can edit the title on our website. Go to your Profile on ampedstudio.com and on the right side of the track click the pen icon to edit your track title as well as adding a description and keywords used for search.

Share Project

Share Project is a simple way to share what you are working on with friends or publicly. Allowing anyone to open your project, to hear it and to work with it. Sharing a project is a feature of our Premium subscription service. Anyone who receives a shared link can open the project.

Share Project

HOW TO SHARE

With a project open in the studio click the menu button and then select Share Project. This will open a window with a preview of the project and your sharing options. You can share the project to Facebook, Twitter, VKontakte, Weibo, by E-mail or copy the link and send it directly to friends or paste it anywhere else you like.

Any time you save changes to the project you shared the link will also be updated. However, the image preview will only update when you click Share Project again.

OPEN A SHARED PROJECT

If you receive a link to a shared project simply click it and open it in a browser supported by our studio. The project will automatically load and allow you to play it, work with it and save it. If you’re a Free user then any Premium content within the project will run in a demo mode.

When you save a project shared to you a new copy is saved to your account and your changes are only visible in your copy. To share this back with your friend, click Share Project and send them the new link.

VIEW SHARED PROJECTS

Shared With Me

Any shared project you have opened from other people will appear under the Shared With Me tab when you go to open a project from the menu. You can open them again from here or right-click them to delete.

Stop Sharing

The projects you have shared are visible from the Amped tab and marked with the share icon. To stop sharing a project right-click it and select Stop Sharing. The project link will now become invalid and no longer work.

You can also open the sharing preview window again by clicking the Preview option.

Zooming

In Amped Studio you can zoom in and out of the Arrangement, Note Editor, Audio Editor and Virtual Keyboard to get a more detailed view or an overview of your track. The Audio Editor and Virtual Keyboad only support horizontal zooming.

Zooming

In the bottom right corner of the Arrangement, Content Editors and Virtual Keyboard you find the zoom sliders. Click and drag these to change the zoom of the view.

You can also zoom using keyboard shortcuts in combination with mouse wheel scrolling. When using this method zooming is done to the mouse cursor, giving you more precise control.

CTRL/CMD + Scroll Wheel – is used to zoom horizontally.
ALT + Scroll Wheel – is used to zoom vertically.

If you have a laptop that supports pinch to zoom, this can be used to zoom horizontally.

Studio Settings

In the studio settings you find all the available options to change some of the studio behavior.

Buffer size

Changing the buffer size may be needed depending on what you want to do. A low buffer size will reduce the latency when monitoring audio inputs or playing virtual instruments with a keyboard. However, a low buffer size also means less time for your CPU to process audio which can cause audible crackles in playback, depending on the project size. If you experience crackles or playback issues it is recommended to increase the buffer size to give your CPU more time to process audio and allow you to create larger projects.

Metronome volume

Drag the volume slider to change the volume of the metronome.

Latency compensation

The studio automatically compensates for latency when recording audio so that what you recorded is placed correctly. You do not have to change these settings unless you experience recorded audio being placed incorrectly.

Recording offset slider

The slider automatically changes its value when changing buffer size to accommodate for changes in latency.

Calibrate

Place your microphone near one of your speakers (with the mic turned on), click calibrate and then OK. Doing this can improve latency compensation on your computer. You may need to do this again if you change the buffer size and feel the compensation is not as accurate anymore.

Equalizer

The Equalizer is used to raise or lower the volume of specific frequencies on audio. It is used to create balance in the frequency spectrum of a track, recording and across a whole song or project. Use it to cut away unwanted frequencies or to boost the wanted ones. It is a powerful tool for mixing, cleaning up or to creatively sculpt your sound.

Equalizer

HPF FREQ
Set the frequency of the High Pass Filter, to cut away frequencies below it. Also called a “low cut” filter.

PEAK FREQ
Set the desired frequency of the peak filter.

PEAK GAIN
Set the gain of the peak filter. Raise the gain to increase the volume at the peak frequency position or lower the gain to decrease it.

PEAK Q
Set the width/shape of the peak filter curve. A low value means a broader or smoother curve while a high value is a narrow and sharper curve.

LPF FREQ
Set the frequency of the Low Pass Filter, to cut away frequencies above it. Also called a “high cut” filter.

Reverb

The Reverb is used to create a sense of space surrounding the audio, to give it a room in which it lives. Reverb is short for reverberation and is the sonic signature of a space as sound bounces around in it. Reverb is heard all over in everyday life, like the sound of your footsteps in a tunnel or the roar of a bear in a cave.

Reverb

SIZE
Set the size of the room. The higher the value the longer is the tail of the reverb.

DAMP
Use this to control the dampness of the reverb tail. Lowering the the value of this knob will give the reverb a darker sound. Much like the LPF filter on the Equalizer.

MIX
Use mix to control the balance between the original sound and the signal of the reverb.

Delay

The Delay is most commonly used to create echo effects on your audio signals. It is called a delay because it delays the incoming signal in time and repeats this process. A delay is great to achieve a sense of space or distance in your mix.

Delay

TIME
Set the time between each echo repeat.

FEEDBACK
Set how much of the delayed signal will be fed back into the delay. Increase or decrease the delay taps.

MIX
Use mix to control the balance between the original sound and the signal of the delay.

DAMP
Use this to apply high cut filtering to the delay taps.

CROSS
Set the stereo bounce of the delay taps. Use this to shift each delay tap between left and right speakers to create ping pong delays.

OFFSET
The offset knob applies a small time difference or a shift between the delay times of the left and right audio signal.

Phaser

The Phaser is a creative filtering effect that can be used on any audio source for interesting results. The characteristic sound of a phaser is produced by sweeping a number of filter notches across the frequency spectrum.

Phaser

STAGES
Controls the number of filter notches. All even integers produce a prominent notch, while the values in between provide smooth morphing across the parameter range.

RATE
Controls how fast the notches sweep between the minimum and maximum points in the frequency space.

FEEDBACK
Controls the depth of the notches, making them either more or less prominent.

FREQ
Set the minimum point in the frequency space.

RANGE
Defines the maximum point in the frequency space by multiplying this number with the FREQ number.

MIX
Set the dry and wet ratio of the effected and original audio signal.

Chorus

Chorus is a delay modulation effect that can be used to create more lush and larger sounds out the original audio signal. It does this by creating delayed copies of the audio signal, modulating their delay with an LFO and mixing it together with the original audio.

Chorus

RATE
Set the frequency of the LFO. Higher frequencies means faster modulation.

DEPTH
Set the amount of modulation added to the incoming audio signal.

TONE
A highpass filter added to the effected signal.

MIX
Set the mix between the original and effected signal.

Flanger

Flanger is a delay modulation effect, similar to Chorus, with different delay times of the copies it creates and with feedback in the signal path. It can be used to create more drastic, resonant and metallic sounds.

Flanger

VOICES
Choose the number of delayed copies of the audio signal used for the effect.

DELAY
Set the delay time of the voices (copies).

RATE
Set the frequency of the LFO. Higher frequencies means faster modulation.

DEPTH
Set the amount of modulation added to the incoming audio signal.

TONE
A highpass filter added to the effected signal.

MIX
Set the mix between the original and effected signal.

Tremolo

Tremolo is an amplitude modulation effect that create volume changes in the incoming audio signal. The effect is achieved with two LFOs and an offset between them which can create a nice stereo movement.

Tremolo

RATE
Set the frequency of the LFO. Higher frequencies means faster modulation.

DEPTH
Set the amount of modulation added to the incoming audio signal.

Vibrato

Vibrato is a modulation effect creating pitch changes in the incoming audio signal using an LFO.

Vibrato

RATE
Set the frequency of the LFO. Higher frequencies means faster modulation.

DEPTH
Set the amount of modulation added to the incoming audio signal.

BitCrusher

The BitCrusher is an effect producing distortion-like sounds and lofi artifacts by reducing the sample rate or resolution of audio signals.

BitCrusher

BIT DEPTH
Use to reduce the bit depth, or resolution, of audio signals.

DOWNSAMPLE
Use to reduce the bandwidth and sample rate of audio signals.

MIX
Set how much of the original or processed signal you want to hear. With a value of 1.0 you hear only the processed signal.

Distortion

Distortion

Signal Path:
Input -> Filtered -> Distorted -> Blended -> Output

BOOST & PRE GAIN
Used to increase the level of the input signal. When ‘Boost’ is active it adds up with the ‘Pre Gain’ value. Depending on these two settings, a corresponding gain compensation is applied to reduce or increase the level of the distorted signal.

DISTORTION MODE
Use the big knob to select one of eleven different distortion modes with their own characteristics.

POST GAIN
Changes the level of blended signal, which is the combined result of the filtered and distorted signals.

INTENSITY
Intensity, in combination with Boost and Pre Gain, determines how much distortion is applied to the input signal.

FEEDBACK
Determines the polarity and magnitude of feedback within the distortion function.

TONE
Determines the frequency of the filtered input signal before distortion is applied.

BLEND
Determines the relative magnitude of the filtered and distorted signals which together comprise the blended signal.

MIX
Determines the relative magnitude of the blended and clean signals which together comprise the output signal.

Dynamics Common Features

With ‘Dynamics’ we refer to the four Premium devices CompressorLimiterGate and Expander. Below we explain the common features shared between them before moving on to the individual devices. With ‘detector’ or ‘detector signal’ we refer to the signal used to trigger the processing within the device.

Dynamics Common Features

PRE GAIN:
Changes the level of the input signal, which is the audio signal coming into the device.

POST GAIN
Changes the level of the output signal, which is the processed audio signal coming out of the device.

ATTACK
Set the time it takes for the detector to react to incoming audio signals. When the value is large, brief increases in audio levels are less likely to engage processing.

RELEASE
Set the time it takes for the detector to release incoming audio signals. When the value is large, brief decreases in loudness are less likely to disengage processing.

LOOKAHEAD
Delays the input signal in time relative to the detector signal. This allows dynamic range processing to be applied to transients that would otherwise pass through unchanged due to smoothing time of the detector.

PEAK & RMS MODES
Determines how the detector reacts to incoming audio signals. In Peak mode the detector is more responsive to changes in the input signal, allowing for rapid processing. In RMS mode the detector instead reacts to an average level of the input signal and is therefore less responsive to changes, which leads to less rapid processing.

ANALOG & DIGITAL MODES
Impacts the behavior of how signals are detected and processed. In Analog mode the detector signal is more smooth and slower to respond. While in Digital mode the detector signal is less smooth and instead faster to respond.

FILTER SC
When Filter Side-Chain is activated a filter is applied to the detector signal. When applied it changes the behavior of the detection, and processing is based on the magnitude of frequencies within the filter range.

/manual/dynamics_filtersc.png

FILTER MODES
Determines wether the filter applied to the signal is a bandpass, lowpass or a highpass. Each filter is useful depending on what range of frequencies you want to trigger the dynamic range processing with.

FREQUENCY
Determines the cutoff point for the lowpass and highpass filters. While for bandpass it determines the center frequency, or focus area, of the applied filter.

Q VALUE
Determines the ‘Q’ or resonance of the filter at the chosen frequency value.

GAIN
Changes the level of the filtered signal used for detection.

Audition
Enable the audition function to listen to the filtered signal being used for detection. This makes it easier to tune the filter parameters.

Compressor

The compressor is a device used to reduce the dynamic range of audio material. By reducing the level of signals above a certain threshold it effectively decreases the difference between loud and soft audio signals.

THRESHOLD
Set the level the detector signal must pass over for compression to begin. Compression, or level reduction, is applied when the audio signal is above the threshold value. Amount of reduction is based on the ‘Ratio’ value and the signal level relative to the threshold.

RATIO
Determines how steeply gain reduction increases as the audio signal goes above the threshold level. The larger the ratio value is the more drastically level reduction is applied.

KNEE
Determines the transition of processing around the threshold. When the value is zero we call this a ‘hard knee’ and processing is engaged immediately if the signal is above the threshold. Higher values soften this knee, resulting in a gradual increase of processing as the audio level approach the threshold.

Limiter

The Limiter is a device used to prevent signals from going over the threshold level. Commonly used in mastering as the final glue for a song and to increase the loudness. When used in Digital mode with Attack at 0 it functions as a brickwall limiter.

THRESHOLD
Set the level the detector signal must pass over for limiting to begin. When the detector signal is below the threshold audio is unaffected. When the detector level surpasses the threshold limiting is applied and the input signal will be capped at the threshold.

Expander

The Expander is a device used to increase the dynamic range of audio material. It does this by decreasing the audio level when it falls below the threshold value.

THRESHOLD
Set the level the detector signal must fall below for processing to begin. When the detector signal is above the threshold, the audio signal is unaffected. When detector signal is below the threshold, the level of the audio signal is reduced based on the ‘Ratio’ value and the level of the detector signal relative to the threshold.

RATIO
Determines how steeply gain reduction increases as the audio signal goes below the threshold level. The larger the ratio value is the more drastically level reduction is applied.

KNEE
Determines the transition of processing around the threshold. When the value is zero we call this a ‘hard knee’ and processing is engaged immediately if the signal is below the threshold. Higher values soften this knee, resulting in a gradual increase of processing as the audio level approach the threshold.

Gate

The Gate is a device used to block audio signals that are below the threshold value. Only when levels are above the threshold can they be heard. Commonly used to clean unwanted audio in recordings, such as hi hat leakage in a snare drum track.

THRESHOLD
Set the level the detector signal must go above for the Gate to start opening and let audio pass through. When the detector signal is below the threshold audio is blocked. Only signals above the threshold will pass through the gate. If ‘hysteresis’ is at 0, the gate will begin to close again when the detector signal falls below the threshold.

HYSTERESIS
Set the level the detector signal must fall to for the Gate to start closing and block audio. If hysteresis is less than 0, the Gate will start to close again when detector signals fall below the sum of the threshold and hysteresis levels. This is useful to avoid rapid engagement and disengagement of the Gate when signals fluctuate around the threshold.

ATTACK
In the Gate device, attack is a meta control that controls both the detector attack time and the time it takes for the Gate to fully open when signals are above the threshold.

ATT CURVE
Changes the curve of the Gate opening. A value of 0 results in a linear curve, while negative values result are increasingly more concave and positive values are increasingly convex.

RELEASE
In the Gate device, release is a meta control that controls both the detector release time and the time it takes for the Gate to fully close after signals falls below the threshold.

REL CURVE
Changes the curve of the closing of the Gate. A value of 0 results in a linear curve, while negative values result are increasingly more concave and positive values are increasingly convex.

Limiter Mini

Limiter Mini is a device used to prevent signals from going over the threshold level. Commonly used in mastering as the final glue for a song and to increase the loudness.

Limiter Mini

PRE GAIN
Use to set the amount of audio signal volume sent into the threshold and limiting stage.

THRESHOLD
Set to determine where in the dynamic range limiting will be applied. Lower the threshold to apply more reduction of the dynamic range.

RELEASE TIME
Release time controls for how long limiting is applied after a signal reaches the threshold. Another way to describe it is that it controls how fast the signal recovers after hitting the threshold.

POST GAIN
The post gain knob scales the volume back up again after limiting has been applied.

Compressor Mini

Compressor Mini is a vastly simplified version of its big brother Compressor. It only has one knob named Squash that when increased automatically changes a selection of parameters in the background to produce anything from subtle to gluing and squashing compression.

Compressor Mini

GM Player

The GM Player, short for General MIDI Player, follows the general midi standard of with a plethora of different instruments. Simply load the device and choose the instrument you want to use.

GM Player

Drumpler

The Drumpler is our drum sample player included with Amped Studio. It is a 12 pad drum instrument and includes a collection of different drum kits spanning different styles of music. The Drumpler will open up in its own interface window while the device in the chain allow you to quickly select drum kits.

Drumpler

Each pad can be clicked and its drum sample tweaked with the available parameters.

VELOCITY
Set how much MIDI note velocity can control the level of the selected drum pad.

LEVEL
Set the volume of the sample on the selected pad.

PAN
Set the panning of the sample on the selected pad.

PITCH
Set the pitch of the sample on the selected pad.

ATTACK
Adjusting attack will add a fade in to the sample at the sample start position.

Group −/+
All pads that are in the same group will cut the playback of each other. An example would be that you can cut a sample with a longer playback by playing another pad in the same group.

VOLT Common Features

VOLT and VOLT Mini are two powerful virtual analog synthesizers. VOLT Mini is a single oscillator synth included for free while the bigger version VOLT is included with our Premium account. Both synthesizers use similar interfaces with identical oscillators and envelopes so we will start by addressing the similarities and also go through what is added in VOLT.

SIMPLE MODE & ADVANCED MODE

VOLT Common Features

Both VOLT synthesizers have a Simple and an Advanced mode. The default mode is simple while choosing advanced mode will expose additional parameters for the oscillators.

OSCILLATOR SIMPLE MODE

This is the default Simple mode view of the VOLT oscillator.

the VOLT oscillator

GLOBAL SOLO
Turning on global solo will put the synthesizer in monophonic mode.

GLIDE
Set amount of time the oscillator will slide between two note pitches while in the Global Solo mode.

WAVEFORM
Choose the type of waveform you want to use in the oscillator with Sine, Triangle, Pulse, Saw and Noise.

ACTIVE
Switch the oscillator on and off.

OCTAVE
Set the octave pitch of the oscillator.

COARSE
Use to change the pitch of the oscillator in semitones.

UNISON
Unison is used to add up to 7 layers of the oscillator waveform.

DETUNE
Detune is used to control the pitch difference between the waveforms when in a Unison setting.

MIX
Control the mix between the original oscillator and the Unison layers.

STEREO
Control the stereo width of the oscillator unison layers.

SHAPE
Changes the shape of the oscillator waveform. Morphs it in different ways depending on waveform type.

QUALITY
Controls the amount of anti-aliasing used in the oscillator. Aliasing is most often heard as inharmonic distortion in the audio signal and in synths especially in the higher octaves. It is caused by frequencies generated that are higher in frequency than what is available in with the audio sample rate.

OSCILLATOR ADVANCED MODE

While in advanced mode additional parameters are exposed in the VOLT oscillator. On the left side you have the same common controls found in Simple mode with a couple of additions. The middle section is oscillator Envelope Modulation and the right section is LFO Modulation.

OSCILLATOR ADVANCED MODE

FINE
Fine tuning of the oscillator pitch in cents.

GAIN
Use to adjust the volume of the oscillator.

PAN
Use to pan the oscillator between left and right.

ENVELOPES

All envelopes in VOLT use the same layout and controls. With the graphical interface you can change each four envelope segments, Attack, Decay, Sustain and Release. Click and drag the large dots to change each segment. The smaller dots are used to set the curve of each segment, by dragging them up or down.

ENVELOPES

Under envelope you can also type in your desired value for each segment. Double click the numerical value, type in a new number and press Enter.

Level
Set the overall amount of envelope modulation that is applied.

Velocity
Set how much MIDI note velocity can control the level of the envelope modulation.

OSCILLATOR ENVELOPE MODULATION

The middle section provides controls to modulate the oscillator using an ADSR envelope. The envelope is adjusted with the dots in the graphical display where you find the dots for Attack, Decay, Sustain and Release.

PITCH (ENV)
Set the amount of envelope modulation applied to the oscillator pitch.

SHAPE (ENV)
Set the amount of envelope modulation applied to the shape parameter.

DETUNE (ENV)
Set the amount of envelope modulation applied to the detune parameter.

LEVEL (ENV)
Set the overall amount of envelope modulation that is applied. When set to 0 there will be no envelope modulation applied to any of the above parameters.

OSCILLATOR LFO MODULATION

The right hand side section provides LFO modulation controls for the VOLT oscillator.

PITCH (LFO)
Set the amount of LFO modulation applied to the oscillator pitch.

SHAPE (LFO)
Set the amount of LFO modulation applied to the shape parameter.

GAIN (LFO)
Set the amount of LFO modulation applied to the gain parameter.

PAN (LFO)
Set the amount of LFO modulation applied to the pan parameter.

WAVE (LFO)
Select the waveform type for LFO modulation with Sine, Triangle, Square, Saw or Random.

MODE (LFO)
Set the behavior of the modulation LFO. Free mode is using the internal rate speed. Sync will lock the rate to the project tempo. Oneshot will trigger modulation for only one waveform cycle on each new note played.

RATE (LFO)
Use to set the speed of the LFO.

AMP (LFO)
Set the overall amount of LFO modulation that is applied. When set to 0 there will be no LFO modulation applied to the above parameters.

DELAY (LFO)
Turn this up to delay when LFO modulation will be applied from 0 to 10 seconds.

VOLT FILTER SECTION

The filter in VOLT includes a variety of filter types. VOLT Mini has three different filters while VOLT includes four more. This section also has an Envelope and a LFO to modulate the filter.

VOLT FILTER SECTION

MODE
Select the type of filter to use. LPF = Low Pass Filter, HPF = High Pass Filter and BPF = Band Pass Filter.

BYPASS
Click to bypass the filter section.

FC
Filter Cutoff. Set the cutoff point for where the filter should start.

Q
Set the Q value at the filter cutoff point. Turning up the Q value will add a peak boost at the cutoff point which will add resonance and ringing to the filter.

FILTER ENVELOPE MODULATION

The envelope in the filter section works the same as the previously mentioned envelope with Attack, Decay, Sustain and Release parameters controlled in a graphical interface.

FC (ENV)
Controls the amount of envelope modulation that is sent to the filter cutoff.

FILTER LFO MODULATION

Works the same as the LFO modulator in the OSC section.

FC (LFO)
Controls the amount of LFO modulation that is sent to the filter cutoff.

VOLT AMP SECTION

The AMP section of VOLT controls the main volume output and volume modulation using an envelope and LFO.

VOLT AMP SECTION

AMP LEVEL
Controls the main output volume of the synthesizer.

AMP ENVELOPE MODULATION

The envelope in the amp section works the same as the previously mentioned envelope with Attack, Decay, Sustain and Release parameters controlled in a graphical interface.

AMP LFO MODULATION

Works the same as the LFO modulator in the OSC section.

AMP
Controls the amount of LFO modulation that is sent to the amp level.

VOLT Premium Features

These features are for the bigger version of VOLT only which is included with our Premium account.

OSCILLATORS

The VOLT synthesizer features four oscillators divided in two different parts of the interface. The output of the two oscillators in each part can also be summed up differently to create new and interesting sounds.

FILTERS

VOLT features additional filter types in the filter section with steeper LPF, HPF and BPF filters. It also introduced the new noise filter.

FILTERS

PART 1 & 2
The four oscillators in VOLT are divided in two parts which work like their own full versions of VOLT with their own modulation, filter and amp sections.

OSC MIX A/B
The slider function varies depending on the setting below.

A + B
In this setting VOLT is playing both OSC A and B side by side. The OSC mix slider in this setting is used to control the mix between the two oscillators.

A x B
This setting multiplies OSC A and B to create ring modulation. The OSC mix slider in this setting is used to control the amount of modulation added to OSC A.

A ^ B
This setting creates an alternative form of ring modulation and bit crushing effect. The OSC mix slider in this setting is used to control the amount of modulation added to OSC A.

ACTIVE
Used to activate or deactivate the part you are in.

Sampler

Sampler is a sample player instrument with great sounding multi-sampled presets like Piano, Rhodes and Mallets. The interface is simple with only an amplitude envelope and velocity controls for simple adjustments.

Sampler

AMP Velocity Tracking
When velocity tracking is active, the output level of the instrument will vary depending on the MIDI velocity values of the notes you play. Two parts of the slider allow you to limit the output level to a range corresponding to the specified velocity values, to better suit the sensitivity of your MIDI controller and your “touch” as you play the keys.

AMP Envelope
The AMP envelope controls the volume curve of the instrument. With the graphical interface you can change each four envelope segments, Attack, Decay, Sustain and Release. Click and drag the large dots to change each segment. The smaller dots are used to set the curve of each segment, by dragging them up or down. Under envelope you can also type in your desired value for each segment. Double click the numerical value, type in a new number and press Enter.

Granny

Granny uses granular synthesis to create unique sounds. Granular synthesis works by loading in a sample and splitting this into tiny pieces, or grains, and then rearranging the playback of these grains in almost any way imaginable to create new sounds.

When working with grains it is quite easy to create static sounds. To make these sound more interesting Granny has a LFO built in that can modulate certain parameters highlighted with green text. Either click the MODULATIONS text or hold down Shift to adjust the amount. Clicking PARAMETERS brings you back to default mode or simply release the Shift button.

WAVEFORM DISPLAY

WAVEFORM DISPLAY

Drag any sound from the library here to import samples. The yellow arrows determine the start and end position of the loop area from where the grains are fetched.

SAMPLE OSC

SAMPLE OSC

POSTITION
Determines start position within the loop.

OFFSET
Creates a stereo widening effect by offsetting either right or left channel.

SPEED
Sets speed and direction of how the position progresses through the sample.

GRAIN OSC

GRAIN OSC

DURATION
Increases the grain period. The shorter the grains the pitch of the grains change to the frequency of which the grains repeat. The longer the grains the pitch changes more to the original sample pitch.

KEYFOL
Key follow determines how the duration changes according to what note you are playing.

PITCH R
Pitch Random sets the range of which the grains pitches are randomized.

LENGTH
Shortens the length of the grain but not its duration.

SHAPE
Selects the type of shape for the grain.

AMP OSC

AMP OSC

LEVEL
Adjust overall output from the grain oscillator. Increasing number of grains naturally raises the output which can be compensated by lowering the level. Alternatively, if you have selected a very quiet portion of the sample you can raise the level to compensate for that.

GAIN
Adjust the output level of grains fetched from quieter parts of the sample. By doing so you can lose the natural dynamics of the original sample.

WIDTH
Narrows the stereo width.

STREAM OSC

STREAM OSC

COUNT
Sets the number of grain streams.

POSITION
Sets the start position within the streams.

DURATION
Sets the duration of the streams.

PITCH
Adjust the pitch of the streams.

PITCH SECTION

PITCH SECTION

OCTAVE
Adjust the pitch in octaves.

COARSE
Adjust the pitch in semitones.

FINE
Adjust the pitch in cents.

FORMANT
Changes the pitch of the original sample.

FILTER SECTION

FILTER SECTION

ADSR
Adjusts Attack, Decay, Sustain and Release of the filter Envelope. To activate and set the amount click MODULATIONS or hold down Shift and the click and drag FREQ knob.

FREQ
In PARAMETERS mode this works as a simple lowpass filter, in MODULATION mode it sets Envelope amount.

RESO
Emphasizes the frequencies around the cutoff point.

AMP SECTION

AMP SECTION

ADSR
Adjusts Attack, Decay, Sustain and Release of the Amplitude Envelope.

VOLUME
Adjust overall output level.

XYBEATZ

XYbeatZ is a creative controller and MIDI generator to blend beats and rhythms easily. Think of it as a drummer-in-a-box. It features tons of ready-made drum beats in various genres and a big XY pad which you can use to blend seamlessly between them. You can load four different beats and create a live performance allowing you to come up with new rhythms and record it to your Amped Studio project.

XYBEATZ

PLAY & RECORD

To use XYbeatZ, enable MIDI recording for a track that contains the Drumpler or the GM player device with a drum kit. Then open XYbeatZ by clicking the toggle in the Controls Bar and start studio playback. Drag the square in the XY pad to change the blend of the beats.

To record the performance of XYbeatZ, press record and all of the notes will be recorded to the arrangement. After recording is stopped XYbeatZ will automatically mute, so that you can then listen to what you just recorded. Click anywhere in the XYbeatZ interface to deactivate mute and enable it again.

ZONES & BEATS

There are four zones in XYbeatZ, A, B, C and D, each of which can load a different beat. Click a zone button to select it. The zone will be highlighted in the XY pad where the current beat is also displayed. To load another beat to the zone, browse the list below, select a genre and then click a beat to load it.

XY PAD

The XY pad is used to blend the beats between the four different zones. Each zone is represented in one corner of the pad. Setting the XY pad to one corner will play only that beat and the more you drag it in between zones the more it will blend between them.

MODE: FULL KIT

XYBeatz has 2 different modes, full kit or parts. The Full Kit mode is best suited for when you want to create a full drum kit performance, blending the entire kit between the four different beats in real time.

COMPLEXITY

The Complexity slider changes the rhythmic complexity of XYbeatZ. Increasing or decreasing complexity changes the amount of drum notes played.

MODE: PARTS

The Parts mode is best suited for when you want to fine tune the blend of beats. Parts mode allows you to select drum parts individually, like bass drum or snare drum, and blend them at different amounts. Click the drum name to select it and to change the XY pad for that part only.

In Parts mode you can also set the volumes individually using the velocity slider. Please note that Drumpler does not support velocity changes and you have to use GM Player with a drum kit for this feature. You can also press Solo on a part to audition only that drum sound.

Web Audio Modules

Web Audio Modules, or WAMs, are browser-based external audio plug-ins that you can use inside Amped Studio. Similar to how you can use VST or AU plug-ins in desktop DAW applications.

Amped Studio comes included with a selection of free WAMs while additional ones can be found at our shop.

WAMs are marked with a W-icon in the device menu.

Web Audio Modules

VST/Remote (experimental)

The VST/Remote application for Windows and macOS is a VST host that provides experimental support for VST plugins in Amped Studio. This functionality is in a beta stage and as such you may experience bugs with the host or issues with some plugins. If you run into issues with some plugins or the host, please report them to our support.

Current VST/Remote limitations:

• VST/Remote can only run 64-bit VST2 plugins. Other plugin formats are not supported.

• You can only use one active VST at any given time in a project. You can add several VST/Remote devices but only one will be active.

• It is not possible to automate VST parameters.

INSTALLING AMPED VST/REMOTE

Download the installer for your OS, run it and install the Amped VST/Remote application on your computer.

On Mac, launch Amped VST Remote from the Applications folder to complete installation. This is required before it can be used in the studio.

USING VST/REMOTE

VST/Remote (experimental)

In the Device Chain in Amped Studio click to add a new Device and then select VST/Remote Beta in the list of devices. It does not matter if you select it from the Instruments or Effects list, VST/Remote will display all installed VST2 plugins on your computer.

If VST/Remote is not already running on your computer, you will see a pop up asking to launch the host application. When the application is launched you will see an icon in the System Tray on Windows or in the Menu Bar on macOS.

Select Plugin

In the VST/Remote device in the studio, click Select Plugin, and from the list select the plugin you would like to use. The plugin will load and you can now use it in your project.

You can add several VST/Remote devices to your project but only one can be active at a time. When you add a new one other VST/Remote devices will by deactivated, indicated by the grey colored power button. You can toggle between different VSTs by pressing the power button on the VST/Remote. This will switch to the VST loaded in that device and deactivate the one you had active previously.

Bounce to New Track

As a workaround to only being able to use one VST at a time you can right-click a region and select “Bounce to New Track”. This will create a new audio region with all Devices from the original track mixed into the audio file.

NO VST PLUGINS LISTED?

The Amped VST/Remote host application will search for VST2 plugins in some default locations on your computer. If you have installed your VST plugins in a custom folder they wont be listed in the VST/Remote device.

installed your VST plugins

To add your custom VST2 folder, in Amped Studio, click the main menu and go to Settings. In the settings window paste the path to your VST2 plug-in folder.

To copy the folder path in Windows: Open your VST2 folder. Left-click in the empty space of the Windows Explorer address bar to see the folder path and then copy it.

To copy the folder path in macOS: right-click the folder, hold down Alt, and then select “Copy … as Pathname”.

Paths searched by default on Windows:

C:\Program Files\VSTPlugins
C:\Program Files\Steinberg\VSTPlugins
C:\Program Files\Common Files\VST2
C:\Program Files\Common Files\Steinberg\VST2

Paths searched by default on Mac:

/Library/Audio/Plug-Ins/VST
~/Library/Audio/Plug-Ins/VST

QUITTING AMPED VST/REMOTE

QUITTING AMPED VST/REMOTE

In Windows, right-click the application icon in the System Tray and select the option to exit.

exit VST/REMOTE

In macOS, left or right-click the application in the Menu Bar and select the option to quit.

AmpedStudio Education

Today AmpedStudio is not only a place where you can create music, but also learn it. We have created a unique educational system to which we have added the capabilities of our studio and Google Classroom. Our system will help make teaching music fun and comfortable.

In our training system you will be able to:

  1. Create your own Classroom
  2. Invite students
  3. Create announcement
  4. Create topics (materials and coursework for them)
  5. Create separate materials
  6. Create separate coursework for students to complete
  7. Receive completed tasks, evaluate them and, if necessary, send for revision (comment on tasks)

Create your own Classroom

Create new course

Insert course name

Invite students

Add user to course

Create announcement

Create announcement

Announcement text

Add a file

following icon

check new project

Create topics (materials and coursework for them)

Create topic

topic

Create coursework

Create coursework add a file

Create material

Create material  add a file

Create separate materials

Create separate materials

Add step

step 1

Separate coursework edit

Separate coursework tutorial

Separate coursework tutorial save

Notes step 1

Notes step 2

Keyboard Shortcuts

Action Shortcut

 

Start or Pause playback Spacebar

 

Undo CTRL (or CMD) + Z
Redo CTRL (or CMD) + Shift + Z

 

Arrow Tool 1
Pen Tool 2
Time Tool 3
Split Tool 4

 

Select all Regions within Arrangement CTRL (or CMD) + A
Select all Regions on a Track within Arrangement CTRL (or CMD) + Click the Track Panel
Select all Notes within Note Editor CTRL (or CMD) + A
Select all Notes on a Key within Note Editor CTRL (or CMD) + Click the Key in the Piano Roll
Move selected Notes in step Arrow keys
Move selected Notes in steps of Octave or Beat Shift + Arrow keys

 

Delete selected Regions, Notes, Track or Device Backspace or Delete
Copy selected Regions or Notes CTRL (or CMD) + C
Paste at Playhead position CTRL (or CMD) + V
Duplicate selected Regions or Notes Hold ALT + Drag selection

 

Zoom horizontally to mouse cursor CTRL (or CMD) + Mouse Scroll
Zoom vertically ALT + Mouse Scroll

 

Track context menu options: Right-click the Track Panel
Clone Track (and automation)
Clone Track with Regions (and automation)
Remove Track

 

Region context menu options: Right-click the Region
Rename Region
Detect Hum (monophonic pitch detection) only on audio content
Detect Beatbox (drum note detection) only on audio content

 

Settings – quick access Right-click the Metronome toggle
Free registration

Register for free and get one project for free